You can shop the entire collection over at Evercade's official website. Often, these are arcade, console or computer releases, but the occasional indie collection sneaks through, too. If this is the first you're hearing of Evercade, they're essentially a pair of consoles (one handheld, one home-based) that make use of bespoke cartridges that are typically filled with miniature collections of retro games. Meanwhile, the Delphine Collection includes the French developer's visually stunning games Another World and Flashback among others. Sunsoft's first Evercade cartridge will feature classics like Blaster Master, Mr. John, they don't sound exactly the same.Other standouts at the Evercade Showcase, at least for me, include the Sunsoft Collection 1 and the Delphine Collection 1. A few of the quotes are reused in Duke Nukem Forever, but while it is Jon St. The PSX Duke quotes sounds a bit better than the PC version, but they're still difficult to improve any further. I've found a few more Duke3D sounds and tweaked some of the PSX sounds, so there will be a update for this pack. Most of the sounds are from the Sound Ideas libraries, but the episode 2/3 boss sounds are taken from the t-rex in Jurassic Park. The "waramb"-sounds and "wpnsel21" are also from an old sound archive (the same source as for the BFG fireball), but got better with some filtering. "preddy" is a slowed down version of the extreme death scream in Doom. It seems to be a little time-stretched too, I'll modify it for a update. "pigrg" which is indeed also used on the ogre in Quake, is also slowed down quite a bit, so some quality is lost. "octarm" is slowed down from 44kHz to 21kHz to make it sound right, so you loose a lot of the sound quality, and the original source for "scuba" is underwater bubbles, so there is no high frequencies. "fscrm10", "predpn" and "bos1rm" are from a vintage sound archive so they simply don't sound any better. I'll include a modified version of this sound pack soon. It's like you just added some noise reduction and sample them up, probably that's what you did. "predpn.wav", "Bos1rm.wav", "octarm.wav" and "scuba.wav", they sound like in reality are MUCH lower quality, I bet they could be 22500kHz due to how low quality they sound. So, the culprits this HD sound pack has are If you open the ZIPFS files, go to the "episode 8" file, and extract the sound. OGG format, you'll easily notice this sound at the end of the game. Yes, Duke Nukem: Manhattan Project has the FLYBY.VOC sound, in 44100kHz and 16-bit depth and in. If you can find/create HeXen/Heretic/Strife HD sounds, you will probably find lots of Duke Nukem 3D sounds.Īlso, don't forget to check out Duke Nukem: Manhattan Project! Without Duke Nukem: Manhattan Project, I wouldn't find an remastered version of FLYBY.VOC Wish there were more 22kHz sounds, but I think I'll be able to locate the source for the pistol sound now - sounds similar to the ones used in Rise of the Triad.ĭon't forget that HeXen/Heretic/Strife also use Duke Nukem 3D sounds. The Duke quotes are noticeable better here, even though they're only 11kHz. I wasn't aware of the PSX sounds for DN3D, this will indeed help. Or, run EDuke32 with the following command line parameters (either manually or from a batch file):Įduke32.exe -mh pk_duke3d_sfx_f You can rename "pk_duke3d_sfx_f" to "f" if you are using no other music, HRP, or other types of packs. Then, download this def file and put it in your EDuke32 folder. First, download the zip I linked above and put it in a subfolder of your EDuke32 folder named autoload. Watch the SVN log and our synthesis build system in the coming days for streamlined loading support for this pack and packs like it.ĮDIT: If you want to use it now, I wrote a def-generating bash script to make the appropriate defs. I encoded all the WAVs in your pack as FLAC (and fixed the capitalization on one file) so that EDuke32 can open them properly.Īt present, we don't have any code to look for "flyby.flac" before "flyby.voc", for example, like we do for the MIDI music, so using this in-game would take either a def file or a CON file, neither of which has an efficient method of loading as a mutator without creating an ugly batch file to use command line parameters.
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