“The late ’60s and early ’70s were a really horrific time to be a race-car driver, but I think it all came to a boil in ’73 and it changed everything. I was 12 years old, so it hit a little closer to home. Payment Methods Bank cards icon free download as PNG and ICO. cash-payment-icon - Mario Andretti Racing Experience. “I was a Boy Scout, he was sponsored by the Boy Scouts and I met him at the (Indiana) state fairgrounds the winter before the ’73 race. Money, dollars, Finance, purse, pay icon. “Art Pollard was the first Ind圜ar driver I ever met,” said Tim Baughman, Ind圜ar’s senior director of track safety. Serious injuries now often lead to immediate attention as lessons from that tragic month 50 years ago loom large. Four took the lives of Ind圜ar drivers - three in Indy 500 practice, the last being pole-winner Scott Brayton in May 1996, and the fatal test crash of rising star Tony Renna in October 2003. Seven deaths have occurred on Indy’s 2-5-mile oval in the half-century since that deadly May. Of course, risk always exists when cars are turning laps over 230 mph. “I’d have a lot better legs if the cars were as good back then as they are today,” Johncock said. Better car designs reduced energy inside the cockpit, too, lowering the risk of serious injuries. HANS devices, which stabilized heads and necks of drivers, became mandatory, as did tethered tires to prevent them from flying into the stands and more recently, head-protecting aeroscreens. Ind圜ar introduced the world to traveling safety teams in 1981 and SAFER barriers in 2002. “It was an inflection point for safety,” speedway president Doug Boles said when asked about the impact of 1973.Įventually, cockpits were repositioned to protect the legs and feet of drivers and tubs were made of stronger, safer materials. (Foyt) and I have lost so many friends in the business.” “I don’t know what the rest of the guys thought, but I thought, ‘Let’s just get this damn thing over, you know, this has not been good,’” Rutherford recalled. The 60-year-old partnered David Brabham and Jan Magnussen in a strong outsider entry, the pair having. And roughly a dozen spectators were burned when Salt Walther’s fuel tanks ruptured as his spinning car destroyed part of the catch fence. 36 years after his professional debut, and six years after he had retired from full-time competition, Andretti got behind the wheel of a Panoz LMP1 Roadster S to take on Le Mans one more time. In the chaos after Savage’s wreck, pit-sign board holder Armando Teran was fatally struck by a safety truck. David Savage died from injuries sustained in a terrifying race-day crash. Rutherford won the pole with a record-breaking, four-lap average speed of 198.413 mph and Johncock wound up with the first of his two Indy wins, but it was a grim across the rest of Gasoline Alley.Īrt Pollard was killed in a pole day crash. INDIANAPOLIS (AP) - Johnny Rutherford and Gordon Johncock delivered spectacular results at the 1973 Indianapolis 500 that were overshadowed by perhaps the worst month in the history of the storied race.
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This risk/reward mechanic paired with thrilling monster hunts makes every match of Hunt Showdown tense and full of high-stakes. The catch, though, is that once you reach a certain level, you lose everything you’ve accumulated upon death and must start from scratch. Unlike other battle royale games, Hunt Showdown features true player progression with a leveling system that rewards better gear and more powerful weapons. The twist that keeps each match so thrilling is that every player has the same goal and can choose to go straight for the monster, or kill unsuspecting hunters to claim their gear and weapons. Hunt ShowdownĬreated by the team behind the Crysis series, Hunt Showdown employs a unique PvPvE style in which up to 12 players must search for clues and hunt down giant monsters to claim a bounty and escape the map. With all player locations revealed as the match comes to an end, it’s quite literally a fight between life and death. And instead of a single person or squad winning a match, Ring of Elysium is more about survival and becoming one of four people to board an escape helicopter. Matches consist of 60 players vying to stay alive and escape one of three islands from natural disasters including deadly snowstorms, erupting volcanoes, and more. Featuring hang gliders, grappling hooks, snowboards, BMX bikes, and a variety of other extreme ways to traverse the landscapes, Ring of Elysium very much looks and feels like what a Just Cause-inspired battle royale might be. Ring of ElysiumĪlthough it’s still in early access and only available on PC, Ring of Elysium’s impressively realistic environments and focus on an overall narrative that evolves with each season earn it a spot on this list. Battlegrounds’ goofy, nonsensical humor may not be totally accurate to the other battle royale with Battlegrounds in its name, but that’s obviously the point. Add to that amusing ragdoll physics and deceptively good gameplay, and you’ve got an experience that smartly toes the line of parody and genuine fun. It’s actually just a mini cannon you wear on your hands. As you wobble around through its uniquely low-poly map, you’ll discover 90 different weapons, ranging from stacks of cash to “make it rain” on enemies, to a water gun, to a literal hand cannon. Made by the same team behind Totally Accurate Battle Simulator (or TABS), Totally Accurate Battlegrounds is a silly, physics-based deathmatch for up to 60 players. What began as a parody of PUBG has actually evolved into a fun battle royale in its own right. OC3D Game/GPU Test Rig (Affiliate Links Below)ĪMD Ryzen 9 3950X Processor with Prescision Boost Overdrive ASUS ROG Crosshair VIII Formula (X570) Motherboard Corsair Dominator Platinum RGB Series DDR4 3600MHz (2x8GB) Memory Corsair RM1000i Power Supply Corsair iCUE H150i RGB Pro XT All-in-One Liquid CPU Cooler Corsair MP600 2TB PCIe 4. You can read more about our games testing system here. To help support the website, we have included Amazon affiliate links below should you wish to purchase the same or similar PC parts. Alongside this system, we will be testing various old and new graphics cards from AMD and Nvidia, including Nvidia's RTX series and AMD's RX 6000 series. These are the newest drivers that were available at the time of our testing.īefore testing, we fully updated our Windows 11 installation and ensured that no unnecessary background applications were running on our test system.īelow are the full specifications of our game testing system, which we built in mid-2020 to meet the needs of future games. To do this, we have tested Company of Heroes 3 with 13 graphics card, ranging from AMD's aging RX 480 to Nvidia's RTX 4090.įor today's testing, we have used AMD's Radeon Software 23.2.2 driver and Nvidia's 528.49 WHQL drivers. Get a first look at the next generation of Company of Heroes gameplay Please note that all footage is Pre-Alpha and is not indicative of the final product. Today, we will be looking at Company of Heroes 3, analyse the game's PC version and let you know which settings to tweak in order to get the best performance out of your gaming system. That said, it does make sense to make this game as easy to run as possible, given how niche the RTS genre has become. Company of Heroes 3 uses no ray tracing, and runs remarkably well on older gaming PCs, but the cost of that is that the game's visuals are not as impressive as prior games in the series were when they launched. While model quality and animations are clearly better than prior Company of Heroes titles, it is clear that Relic didn't intend to push the limits of modern hardware with this release. Graphically, we feel that Company of Heroes is a mixed bag. With Company of Heroes 3, Relic are hoping that their game can appeal to fans of their original Company of Heroes titles while innovating with this release by giving the game a traditional mission-based North Africa campaign alongside a new Dynamic Italian Campaign, which adds an almost Total War-like campaign map to the series alongside the game's standard real-time combat encounters.īetween the resurgence of Age of Empires, the release of Command and Conquer Remastered, and the return of Company of Heroes, it is safe to say that the real-time strategy genre is in the midst of a resurgence. With Company of Heroes 3, Relic Entertainment has returned to their Essence Engine, transitioning the engine to DirectX 12 while dramatically increasing the detail of the models and destruction within the game. The Company of Heroes series has returned, with the franchise's third game arriving almost 10 years after Company of Heroes 2. Company of Heroes 3 is here, and fans of the franchise will love it Most of the free camping throughout Utah exists in remote and often harsh environments. Grand Staircase Escalante operates on an overnight permit system that visitors must obtain to stay within the monument. In some areas, special permits are required for overnight camping, even when it’s free. That means every 14 days you must move camp 25 miles from where you were. Similar to Bureau of Land Management and Forest Service Land across the country, stay limits are imposed across all public land in Utah. Special Considerations for Free Camping in Utah Almost always, though, the effort it takes to arrive is well worth it. In densely populated areas, however, free camping in Utah requires a little more creativity, patience, and route-finding. These features will show you public lands where you can camp for free whether or not you have service or wifi! For last-minute camping, you can use The Dyrt PRO‘s Offline Maps and Map Layers to find free camping near you. Depending where you’re located, free camping might be less than a mile off the highway. Thankfully, you won’t be hard-pressed to find idyllic free campsites across the Beehive state with little to no work involved. Free camping options throughout Utah offer a way to explore the lesser known parts of the state. With roughly 63% of all Utah land remaining public, there are plenty of opportunities for free camping near Salt Lake City, far into the flat reaches of the West Desert, and throughout the southern red rock. Public land comprises the majority of the west. How to Find Free Camping on Utah’s Public Lands That night, the desert would be our home. We decided to set aside our technology and turn down an unmarked dirt road. Deciding which squiggly lines might end in perfect pull-outs.īy the time we were out there, the orange sandstone whizzed by our windows. On Billie Jean’s first trip to the desert, I poured over Google maps. That big red desert landscape and plenty of free camping. There are two big reasons we chose to call Utah home while living in a van. As we measured plywood for cabinets, we dreamt of exploring free camping in Utah. We named her Billie Jean, and set to work on making the interior a home. In May of 2018, my husband and I bought a Ram Promaster. Try to get two rows of everything in between roads, and try and plan so you can be variable, e.g. put the largest buildings in the corners.all other roads come off of this one like a comb.At this point when one considers roads to be taking up valuable real estate, the best method is to employ the above idea, but: the town hall is as above, but the first two lines of space (on the top left) are reserved for decorations.Īs time goes by and one requires less decorations, one should sell them and move the town hall to the end of the screen. In the very early stages when you are required to have decorations, not decorative buildings, a positive move is to place decorations in a line behind the town hall. You can also use FOE City Builder to automate the whole process Tutorials are available Īnother method employed is anything to reduce the number of roads helps.In this example, the buildings are arranged in rows and the buildings with same size are put together, like the 2x3, 3x3 and 4x3. Always sell outdated buildings to free up space or to replace them with new and more efficient buildings. Decorations don't need to be connected to the road use them to fill up the leftover empty space.Also, every building needs to be connected by a road to the Town Hall in order to function. Make your road as straight as possible the less turns it has, the more efficient it is.For example, all the buildings having (3x3) area should be in the same column or row. Arrange your buildings in columns or rows, and put all buildings with the same width together.When you are required to have 2 laned roads, have your 2 laned roads down one side of your town hall and normal roads down the opposite side. Move the Town Hall anywhere except a corner, since it is the hub of the city and all roads must connect to it.Here are several suggestions that may help you to arrange your buildings: The Reconstruction Mode is likely the simplest way to design/redesign your city layout. At the start, the arrangement of the buildings does not seem to matter much, but in the later game, the building area's limits become more constricting, and the player has to choose what type of buildings they should build or remove and how to place the position of buildings in order to maximize the efficiency. The city is composed of a large area of square grids. You have to construct a variety of building structures to provide citizens, produce resource, and eventually build up an army. Being mostly an RPG at heart, where there are tons of quests, loot, and just pure exploration to do, having friends along will no doubt be a primary incentive to play. The first game had online-only co-op with up to four players, but Dead Island 2 seems to be scaling it back a bit to a party of three. It’s almost mandatory that your zombie game, no matter what type it is, has co-op. None of the characters, or what makes them unique, have been detailed yet. Just like that first game, each character is essentially their own class with their own ability and skills in addition to voice lines and personalities. Upping the count from the original game’s four, Dead Island 2 will let you select from one of six characters. The amount of melee weapons looks much more expansive here, though it is hard to tell exactly what each of them is due to being swung so quickly and burying themselves into zombie skulls.Īccording to Deep Silver, Dead Island 2 is “the most intense, visceral, and gory first-person experience possible,” and that certainly shows in the trailer, where every bloody detail is on display. Weapons are seen being thrown, there are environmental hazards like electric boxes and gas trucks being used, and there are also your traditional firearms and hand-to-hand combat.įor guns, we see some pistols, shotguns, SMGs, and assault rifles. Not satisfied with bringing Dead Island 2 back with simply a cinematic trailer, we got a full gameplay trailer during Gamescom as well to prove this game is, in fact, real.Īfter getting a look at the beautiful yet desolate locales of the game, including collapsed streets and graffiti-covered tunnels, we jump into the first-person perspective to watch a man get his head popped through a boarded-up window.Īfter a few odd cuts that appear to be from story beats, we get some montages of jamming objects into zombies’ heads, plus bashing, kicking, stabbing, and slicing others. Gameplayĭead Island 2 Official Gameplay Trailer | gamescom ONL 2022 Pretty bare-bones and uninspired for a zombie game, but hopefully, the actual plot itself gets more interesting. The game will focus on trying to survive, discovering what caused the outbreak and why you are somehow resistant to it, and figuring out if you can help cure the outbreak. Your character, however, is also infected, though for whatever reason, you’re able to resist turning into a zombie. The military has given up trying to eliminate the infection and has resorted to simply quarantining the entire city. In Dead Island 2, you will play as one of six characters in Los Angeles (make your joke about L.A not being an island here), where the same zombie virus from the first game has ravaged most of the population. Out on the street, he waves a neighborly hello to a pair of other survivors before we cut to the title.Īs far as the story is concerned, we simply know the basic setup for the moment. Realizing the remote has no batteries, the man reluctantly gets up to go on another run, this time stopping by the closet to grab a katana. This isn’t a normal bullet, it seems, since the zombie completely explodes upon being hit. He takes his single rifle round, loads it into his gun, and shoots. Sighing, he reaches into his pocket to see what he’s got. A legless zombie makes a futile attempt to attack, but our “hero” simply squishes it into a mess of blood by pulling a shelf down on it.īack in the original room, our protagonist relaxes on the couch only to find a single zombie stumbling in. In the next scene, we’re in a convenience store, grabbing some snacks, pills, and more alcohol. The background location changes as the man fights off more approaching zombies, first to a beach and then to a downtown area where he lights a group on fire by flicking his cigarette at a pool of spilled gas. Zombies immediately are attracted to him, which he engages by smashing his liquor bottle into the first’s head before clubbing and using his makeshift bayonet to cut down the following mob. The man grabs a gun by the door, looks back at a scene of bloody corpses we weren’t shown before, and heads out onto the street. Either he’s quite tired or his bloodshot eyes imply he’s infected. He searches around, grabs a drink, and checks himself in the mirror. A hand stretches out, and a man wakes up on the couch. Wine bottles, beer glasses, cigarettes, crushed cans, and other remains of a good night litter the floor. We start off with some pre-rendered shots of a completely trashed living room overlooking a pool. The real trailer we want to look at is the announcement trailer from Gamescom Opening Night Live 2022. We’ll skip talking about the old 2014 reveal trailer since, aside from being just a cinematic, was made for a game being worked on by a completely different team. |
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